Cheating in my own video game, an impromptu guide
The title of this development blog is focused on being a guide for people who want to finish this game.
I will start by saying that the mechanics of this game is to fulfill the conditions in each room before the time marked by the clock at the top of the screen runs out. If the time runs out, then one will find that it is now another day.
Sometimes one will have to empty the life bar located at the back, at others it will involve being a participant in events, so this guide will focus on detailing the requirements of each room.
Room number 0
The origin of all the doors is the access to the rest of the levels. The only noteworthy thing is that here you can tell if you passed a test if there is a little dove above the doors. You can also take a seat on the chair at the far left of this area to make the time advance.
Pro-tip use it when you finish all the tests, as there is no direct mechanism to end the game. It is required to pass every day to finish everything.
Room number 1
Here you will find two NPCs. It turns out that on days 2, 4 and 6 an event pops up where you have to hit the dark bullets, dodging the others. The goal is to fill the life marker.
Room number 2
Once you enter quickly run from right to touch wall and then to the left cleaning the clusters that are on the floor. It is difficult to fail this test as the NPC would have to hit all the objects losing all his life bar. It seems to me that this is the only event that generates a Game Over in case of failure.
Room number 5
Where are 3 and 4? Other evidence is needed so I will refer to them in due course.
In the fifth room is the first boss, the idea is to hit him, without his stone blocks touching you. This NPC will disappear once the challenge is completed.
Room number 4
Fulfilling the objective in number 5, the objective of this room is automatically fulfilled when you enter. In addition, it is where the first requirement for room 3 is fulfilled.
Room number 6
Simply enter and exit.
Room number 7
In both tests you have to lower the life of the boss.
On days 1, 4 and 6 one movement pattern is carried out, the rest of the days another one is carried out.
Room number 8
It is enough to enter and exit.
Room number 9
Just get in and get out.
Room number 10
Just get in and get out.
Room number 11
Suffice it to enter and exit, this is the second requirement for room number 3.
Room number 12
For several seconds you will have to dodge the white squares to the rhythm of the music. When the screen stops having the dark background you will be able to leave the room and you will complete the test.
Room number 14
This is the third boss, it is a test where you will have to dodge bullets of a certain color and hit others that return against this NPC.
Room number 15
Just enter and exit, the third and last requirement of room number 3.
Room number 3
It is enough to enter and exit, fulfilled the requirements of this room.
Room number 16
It is enough to enter and exit.
Room number 17
The objective is to fill the life bar.
In this event you will have to be patient and keep up with the NPC while he eliminates the weeds when he destroys them you will start to empty the life bar, however if you touch the objects at this point the life bar will recover.
At a certain point he will reach the far right of the room and then he will turn around and go back to where he came from while growing other flowers, you will have to hit them to empty the scoreboard.
At any time you can leave the room through the door on the right, but if the marker is empty then you will fulfill the objective.
Room number 18
Just enter and exit, but if you stay for about a minute an event will pop up explaining the test of the thirteenth room.
Room number 13
The clue is found elsewhere.
Room number 19
In this test you will have to help the alien to stop his ship, hitting it in the first phase and dodging the projectiles in the next.
Room number 20
Perhaps the most complicated of all, this is a scene with four different phases.
In the first one you will have to dodge the spikes and hit the first NPC.
In the second part the next target will be in the center of the room and will be surrounded by two shields you will have to avoid them while hitting the target.
In the third phase lightning will start to fall from the sky to where you are located, again, dodging will continue to lower the life of the NPCs.
Finally, the fourth test is to practice your jump while hitting and dodging the laser beam of the next NPC.
The test ends by filling the scoreboard. You will have to go out the door at that point.
Well that concludes this guide for the adventurous, the ending is pretty simple and
Cold
Game Concept
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